Interested in a partnership that combines that thrill of gaming with the power of education?

CREA believes in harnessing the immense potential of video gaming to enhance learning experiences and cultivate crucial STEAM-focused skills in students. We use a Design Thinking approach to learning and game design. Students tackle real-world problems through research and analysis, conception of original ideas,  and experimentation to come up with concrete solutions. Design Thinking allows CREA to take the lead from kids on how best they learn, move and engage, helping to create activities and experiences that they love and want to continue playing.

Our proprietary technology and experiences are inspired, and will continue to be inspired by the minds of all kids who are part of the CREA experience.

Our proprietary technology and experiences are inspired, and will continue to be inspired by the minds of all kids who are part of the CREA experience.

IDEATE

IDEATE

Crea is the root word for create. In the context of ideation, "create" refers to the process of generating new ideas, concepts, or solutions. Ideation is a critical phase in problem-solving, innovation, and creativity, where individuals or groups engage in brainstorming, exploration, and experimentation to develop novel and valuable ideas.

GAMESTORMING

GAMESTORMING

A term used in the world of gaming to describe collaborative and creative brainstorming…. 

Ideation is a dynamic process where the mind considers the vast realm of possibilities. This crucial brainstorming step is where ideas fuse into innovation. All of our school partnerships start with the ideation phase.

DESIGN

DESIGN

By following a design thinking philosophy we are taking the lead from kids on how they best learn, move and engage. We help them to create activities that they love and want to continue to play.

TEST

TEST

Playtesting is a critical phase in the development of our games. It involves having our student testers engage with the prototype they helped design to evaluate its game mechanics, look and feel, and overall user experience.

The primary goal of playtesting is to gather feedback and identify any issues or areas for improvement. We iterate on this feedback several times before the game is officially released to their friends!

© 2024 Creainteractivity. All right reserved.

© 2024 Creainteractivity. All right reserved.

© 2024 Creainteractivity. All right reserved.

© 2024 Creainteractivity. All right reserved.

© 2024 Creainteractivity.

All right reserved.